struct _MACHINE_CHECK_CONTEXT// Size=0x50
{
    struct _MACHINE_FRAME MachineFrame;// Offset=0x0 Size=0x28
    unsigned long long Rax;// Offset=0x28 Size=0x8
    unsigned long long Rcx;// Offset=0x30 Size=0x8
    unsigned long long Rdx;// Offset=0x38 Size=0x8
    unsigned long long GsBase;// Offset=0x40 Size=0x8
    unsigned long long Cr3;// Offset=0x48 Size=0x8
};